Official Starcraft 2: Wings of Liberty Thread
#14661
Posted 15 May 2012 - 04:22 PM
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#14663
Posted 15 May 2012 - 06:38 PM
-Zorgon, on 15 May 2012 - 04:22 PM, said:
Apparently Jinro and TLO are getting an apartment, so he might stay there with those two and Haypro. Or the SlayerS house.

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#14665
Posted 15 May 2012 - 08:39 PM
#14666
Posted 15 May 2012 - 09:37 PM
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#14667
Posted Yesterday, 12:19 AM
It works...but gotta work out a couple timing errors.
Also...Someone on twitch said that Vines was in talks of getting picked up by SlayerS...I thought GSL players had to wait a certain period before getting picked up by another korean time.
Or am I wrong?
This post has been edited by gb4089: Yesterday, 12:21 AM

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#14668
Posted Yesterday, 02:58 AM
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#14669
Posted Yesterday, 03:13 AM
Wow has the metagame changed! If Saturday's games are anything like this, its going to be an epic final...
But sadly the games will look nothing like that.

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#14670
Posted Yesterday, 07:59 AM
gb4089, on 16 May 2012 - 12:19 AM, said:
It works...but gotta work out a couple timing errors.
Also...Someone on twitch said that Vines was in talks of getting picked up by SlayerS...I thought GSL players had to wait a certain period before getting picked up by another korean time.
Or am I wrong?
Your strategy posts are always something like: cannon rush, DT rush, etc.
do you ever consider that not playing for the macro game or avoiding going past 8 minutes "because you can't hit the timing" or playing without cheesy/BO win/annoying tactics but actually playing standard games might actually be what's keeping you from getting better? I mean, this is coming from me and I obviously have leagues to improve upon (and literally a league, lol), but I just thought that this was stark enough to be worth pointing out.
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#14671
Posted Yesterday, 11:39 AM
Fiend2x, on 16 May 2012 - 07:59 AM, said:
do you ever consider that not playing for the macro game or avoiding going past 8 minutes "because you can't hit the timing" or playing without cheesy/BO win/annoying tactics but actually playing standard games might actually be what's keeping you from getting better? I mean, this is coming from me and I obviously have leagues to improve upon (and literally a league, lol), but I just thought that this was stark enough to be worth pointing out.
Theres... nothing cheesy about opening DT against zerg. Its better to pick a build and stick with it than to just "play standard games" if you are trying to improve.
Getting over artificial mental barriers like "cheesy play" is something you have to do in order to improve.
(But personally I think DT builds are bad, I think robo is where its at in pretty much every matchup)
This post has been edited by sambo400: Yesterday, 11:39 AM
#14672
Posted Yesterday, 12:19 PM
sambo400, on 16 May 2012 - 11:39 AM, said:
Getting over artificial mental barriers like "cheesy play" is something you have to do in order to improve.
(But personally I think DT builds are bad, I think robo is where its at in pretty much every matchup)
DT opening is 100% cheesy.

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#14673
Posted Yesterday, 01:31 PM
a-realygoodnoob, on 13 May 2012 - 05:42 PM, said:
http://drop.sc/179251
I mean, I do know I did several small things wrong, hive a little late, lair a little late, first attack was defended just before infestors popped. I just don't have the apm for some other things, but would like to know what is best to focus on.
Well, my replay analysis is almost always blunt, so I'm not being so critical as to be mean, but to help you improve. Keep in mind that I make the same mistakes as well, and I think you're even in a higher league than me, but a few things would improve your game play a lot.
- Your opener was absurdly greedy. No drone scout (on Tal'darim, which is SUCH a good map for proxy 2 rax...), and then you went 15 hatch 17 pool. It didn't hurt you then since your opponent 1 rax expanded (into 3CC, which is also absurdly greedy...), but that will lose you some games. Heck, forget proxy rax, even just standard 12/14 rax pressure would have given you a lot of trouble.
- I like your opener. Given the new queen buff, 4 queens before gas is quickly catching on again a la Spanishiwa. It makes sense too, because it transitions very nicely into stephano style ling infestor. My issues with your play up to about the 8-9 minute mark, is that your overlord timings are a bit weird, and you don't hotkey queens. Now, you don't have to hotkey queens if you don't want to, a lot of Koreans do not since it helps them pay attention to injects more (or so I heard), but you admittedly have low APM, so I cannot fathom why you wouldn't hotkey them. You missed injects with absolutely no pressure on you at all, and your creep spread with your 2 creep queens could have been much farther had they been hotkeyed and spreading once they hit 25 energy.
- You did not sac an OL at any point before the 8 minute mark. Any all in would have killed you. They gave Ols increased speed for a reason! I usually try to sac one in there at around the 5-6 minute mark. You would have seen his fast 3rd CC since he only had like 4 marines (and they were all in the bunker at his natural) and could have decided to go for a roach/bane all in (which would have killed him mercilessly).
- I know you mentioned it, but your Lair was late, as was your infestor energy upgrade, and Hive was late. Your opponent's macro was awful, he did such a greedy build, but then tried to do so much stuff at once, and ended up not having nearly as many marines as he should have. Not to mention he didn't do any sort of drop play against 3 base Infestor, which is essentially handing the Zerg the game.
- You took SO long to drone up for 4th and 5th bases. A better Terran would have punished you for this.
- Your brood lord switch was late as a result of your late droning on 4th/5th bases.
That was just specifics for that game, but the two things you should REALLY focus on is hot keying queens and your units. You simply will not get better if you don't hot key anything but your hatcheries, unless you have 4000 APM.
This post has been edited by Flonomenalz: Yesterday, 01:37 PM
#14674
Posted Yesterday, 02:00 PM
xFiNaLEx, on 16 May 2012 - 12:19 PM, said:
How is DT expanding cheesy? You can't even have DTs in their base until like 7:30. And thats if you had a proxy pylon, which is a pure scouting fail on their part.
This post has been edited by sambo400: Yesterday, 02:01 PM
#14675
Posted Yesterday, 02:16 PM
sambo400, on 16 May 2012 - 02:00 PM, said:
If you don't do damage...
- Tech is delayed.
- Sentries are delayed.
- Third base is delayed.
- Zerg economy is unimpacted.
- You lose.
Hence, cheese. I've seen a DT expand game where they even snipe the third hatchery, and the Zerg just doesn't care, keeps droning, kills the DTs, long distance mines the third, and wins with roach/ling 200/200 because the Protoss simply doesn't have enough sentry/immortal to maintain a third (I believe this was Ret vs... Sase? at some MLG).
#14676
Posted Yesterday, 04:58 PM
sambo400, on 16 May 2012 - 02:00 PM, said:
Cheese aside, DT expand risked putting the Protoss at an economic disadvantage even when gateway expands were the norm. Given the current metagame, a failed or even slightly ineffective DT harass would put the Protoss player miles behind.
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#14678
Posted Yesterday, 06:24 PM
Flonomenalz, on 16 May 2012 - 01:31 PM, said:
- Your opener was absurdly greedy. No drone scout (on Tal'darim, which is SUCH a good map for proxy 2 rax...), and then you went 15 hatch 17 pool. It didn't hurt you then since your opponent 1 rax expanded (into 3CC, which is also absurdly greedy...), but that will lose you some games. Heck, forget proxy rax, even just standard 12/14 rax pressure would have given you a lot of trouble.
- I like your opener. Given the new queen buff, 4 queens before gas is quickly catching on again a la Spanishiwa. It makes sense too, because it transitions very nicely into stephano style ling infestor. My issues with your play up to about the 8-9 minute mark, is that your overlord timings are a bit weird, and you don't hotkey queens. Now, you don't have to hotkey queens if you don't want to, a lot of Koreans do not since it helps them pay attention to injects more (or so I heard), but you admittedly have low APM, so I cannot fathom why you wouldn't hotkey them. You missed injects with absolutely no pressure on you at all, and your creep spread with your 2 creep queens could have been much farther had they been hotkeyed and spreading once they hit 25 energy.
- You did not sac an OL at any point before the 8 minute mark. Any all in would have killed you. They gave Ols increased speed for a reason! I usually try to sac one in there at around the 5-6 minute mark. You would have seen his fast 3rd CC since he only had like 4 marines (and they were all in the bunker at his natural) and could have decided to go for a roach/bane all in (which would have killed him mercilessly).
- I know you mentioned it, but your Lair was late, as was your infestor energy upgrade, and Hive was late. Your opponent's macro was awful, he did such a greedy build, but then tried to do so much stuff at once, and ended up not having nearly as many marines as he should have. Not to mention he didn't do any sort of drop play against 3 base Infestor, which is essentially handing the Zerg the game.
- You took SO long to drone up for 4th and 5th bases. A better Terran would have punished you for this.
- Your brood lord switch was late as a result of your late droning on 4th/5th bases.
That was just specifics for that game, but the two things you should REALLY focus on is hot keying queens and your units. You simply will not get better if you don't hot key anything but your hatcheries, unless you have 4000 APM.
Thank ya thank ya. Really appreciate this, as well as the last statement as what to focus on the most. I don't hotkey my queens, but I hotkey my first three bases and the 66v 44v 33v 5sddddd
One of the things I noticed with the droning up my other bases is that I don't really drone up after I kill a force, which I think I should do. I killed his 1st/second attack and just kept building more units and not drones.
Transferring drones has always been a question. I am always afraid of overproducing drones, so I was wondering when the correct amount in your opinion is. After my third base, I usually just transfer the main once it's mined out and so on, while getting a couple of drones if I think I'm low.
Also, it is a new build for me. Just got started with it about 2 weeks ago, but I know I have problems with the mechanics like scouting and creep spread, and then... the worst one, hitting injects. These are the things I really need to focus on.
#14679
Posted Yesterday, 07:27 PM
Flonomenalz, on 14 May 2012 - 06:05 PM, said:
You need to watch some crazymoving stream or vods. He is SO insanely ****** fast, like he doesn't even have to be doing anything for it to feel.... zergy. He has probably the best creep spread I've ever seen, and holds with the bare minimum of units, and absolutely, absolutely never ggs.
It's like BoxeR in Zerg form but 100x faster. Cannot wait until he has a break out GSL performance.
yeah crazy movings very good, I got wrecked by him one of the playhems.
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#14680
Posted Yesterday, 08:44 PM
a-realygoodnoob, on 16 May 2012 - 06:24 PM, said:
One of the things I noticed with the droning up my other bases is that I don't really drone up after I kill a force, which I think I should do. I killed his 1st/second attack and just kept building more units and not drones.
Transferring drones has always been a question. I am always afraid of overproducing drones, so I was wondering when the correct amount in your opinion is. After my third base, I usually just transfer the main once it's mined out and so on, while getting a couple of drones if I think I'm low.
Also, it is a new build for me. Just got started with it about 2 weeks ago, but I know I have problems with the mechanics like scouting and creep spread, and then... the worst one, hitting injects. These are the things I really need to focus on.
Yeah, when ahead, get more ahead against T and Z. When against P, you go ****** kill them because you never want to let them build back up since they can kill even T3 armies easily.
It's better to lose a game by overproducing drones than by underproducing. If you feel you made too many, just make them into spines, it'll help against drops anyway since you're going ling infestor. Hitting injects and scouting is the most important thing you need to focus on though.












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